Lady MTG
i right? or am i missing something obvious? i feel like they're just trying to get more money out of everyone? i'm sorry to ask you but you're the only person i follow that's posted or reblogged anything that made sense to explain the new changes. thanks in advance!!!

A lot of people who have a larger collection of cards or have been into Magic for a longer time find it easier to play those eternal formats like Modern or Legacy because of what you’ve said in your earlier ask. You see connections between cards because you have a huge pool with which to build from! It’s not a bad thing! But, I can understand why you find Standard challenging to build for because of its’ limited pool of cards. Most new players find it easier to get into Standard because they don’t have that pool of cards and they don’t have the knowledge that you’ve gained through years of collecting Magic cards. If you’re really committed to building Standard, I’d suggest taking a look online at some of the strategies that current players are using, but if you’re committed to finding some sort of strategy on your own, the best bet is to try your hardest to limit yourself. Not an easy task, I’m sure. 

While I agree that the new changes will probably promote more sales for Wizards and LGS, I don’t think that the goal was simply to get more money from their consumers. I think the goal of this big change is to provide a more inconstant environment for Standard so that the players who find it too static (a growing number of players) can become more engaged in the format. Mark Rosewater did mention (and this is true) that Standard boasts the highest number of players. It’s the MOST popular format! They’re doing this to show players that their concerns are valid and that Wizards is willing to take steps to fix the glaringly obvious issues. 

Will this help you build Standard decks? Probably not. You’re right in saying that this is probably going to further hinder you in your process to build Standard when you have a large card pool in your head but I hope that this maybe helps you understand the changes a little bit better (even if you can’t see them as being beneficial for you). 

Thanks for your question!

&& for any followers wondering, this is part of a two-part question sent in!

vedalkenghurl:

Let’s discuss the elephant in the room.

By now, everyone should have read, or at least skimmed, Mark Rosewater’s most recent article, Metamorphosis.

Just in case you haven’t (and that link up there isn’t easy enough to click), here’s the outline of changes:

Change #1: Beginning in the Fall of 2015, Magic Blocks Will Be Two Sets Each

Change #2: Beginning in the Fall of 2015, Magic Will Have Two Blocks Per Year

Change #3: Beginning in 2016, the Core Sets Are No More

Change #4: Beginning in 2016, the First Set of Each Block (the Fall and Spring Sets) Will Cause a Rotation

Change #5: Beginning in 2016, Standard Will Be Three Blocks Rather Than Two Blocks

It seems that players are excited for the change. The feedback has been extremely positive and, though many are wary, most players are happy that Wizards is addressing some of the big problems with Standard gameplay (I mean, it is the most popular format!) and rotation. 

I’m not a Standard player, myself, but I am a local game store manager, so I want to talk about this change as it will affect your LGS and why. 

Let’s go in the order that MaRo does, to keep with the theme. 

#1 - The Third-Set Issue

Mark Rosewater mentions how the third set of every block is a “problem child” and the comparison couldn’t be more true. For most LGS, the third set of the block is the most underwhelming in terms of sales and interest. This has been for various reasons but the consensus is that the third set of each block is a step farther than most players care to go. In his article, Rosewater says “A common lesson I give is this: ‘Make sure your game ends before your players are tired of playing it.’ I explain that if the game ends and the players are still invested, they end the game excited and wishing to play again. If the game ends after they wanted to stop, though, it makes them leave the game with a negative impression, which decreases their chances of playing again.” This is the same principle with the third set (something Maro mentions soon after). A good example would be Dragon’s Maze. For the first time ever, we put Dragon’s Maze packs on sale. People just didn’t want them. Thinking about it, I still don’t want one. Commonly, the third set of the block felt out-of-place, thus its underperformance. Despite the love for Innistrad and Dark Ascension, Avacyn Restored fell short. Though I wasn’t working at a shop at the time, New Phyrexia feels like it might be a small exception but looking back on Mirrodin Besieged makes me not want to even cite this as an opposing example (but I hate MBS more than most). 

So, for me, elimination of the third set in the block (and moving to a two-block system), is the perfect change. Let players get just a bit of a continuation of the block (one set beyond the first). It’s just enough to keep them interested but not so much that it drowns them. LGS don’t have to worry about the third set underperforming anymore. They can focus, instead, on the new block’s debut which will likely garner more interest from players. 

#2 - The Core-Set Issue

This is a two-pronged issue. Rosewater explains how R&D grapples between the audiences for the core set: beginners and experienced players. These are the same issues that make core sets hard to sell to customers inside LGS. If it is for beginners, why is the expectation that beginners will only need one product per year? Why bring back old mechanics for beginners when they don’t know any different? If it is for experienced players, as Maro asks, “why do we keep the overall complexity so low? Why do we only use returning mechanics and only one at a time? Why do we strictly limit what the set can do?” These sorts of issues are what make the set less exciting for existing players and therefore a hard sell. It also decreases the excitement for existing players because they know that the set will be more simplistic and lack any depth. New players generally like to stick to the newest set released, even if we try to sell them the core set. Like most players, they want to have the newest and most relevant cards. 

Getting rid of the core set is another bit of great news for LGS. Again, the focus can be on the new set. Core sets are normally underwhelming to customers and taking away the underwhelming sets in Magic can only be a plus for LGS. I, personally, feel like core sets are like a weird low point in between sets. There’s no story to give the set a theme and sometimes the returning mechanic is just…. unexciting. 

#3 - The Metagame Issue

Here’s where most Standard players are seeing this as a positive change (and where Standard players are happy, LGS are normally happy). The “puzzle” of Standard is solved very quickly after sets are introduced and rotate. You don’t have to check any sort of book or magazine for the top decks to build, just click a button on your computer! As Rosewater says, “Formats, especially Standard, get solved faster because the ability for players to iterate and learn has greatly accelerated.” 

What does this mean for LGS? Well, the new changes mean more frequent card rotations, a fresher Standard card-pool, and less chance of bored Standard players leaving the format for extended periods of time. I’m super excited about this. At any given point, there’s 5-6 sets in Standard (as opposed to the 5-8). We’ll keep the same general number of cards in Standard at all time (which means less of a differentiation in sales). The more frequent rotation means that there will be more occasions where players have to switch their decks out for something new (more single card sales). This is a huge improvement.

#4 - The Storytelling Issue

Hey, more story-centric block opportunities means more story-centric blocks. We’ll get two opportunities to visit (or re-visit) planes every year. So, more opportunity for cool new themes that bring players in! And, if one block doesn’t quite capture the interest of players, there’s a sooner chance that this can be remedied with the next block. 

For an LGS, anything that will introduce more hype for a set is a good thing. More compelling stories do that. Thumbs up for me. 

#5 - The Space Issue

R&D already feels like they don’t have enough opportunity to re-visit planes that players are asking for as well as introduce new planes. See my statements for #4. Again, this is a good thing for LGS. 

As you can see, these changes are just as great for LGS as they are for the players. Despite the confusion that will result from the switch from 3-set-blocks to 2-set-blocks, most LGS should see an increase in interest in Magic that should result in an increase in sales. Not only that, but Maro also hints that there will be products dedicated to introducing new players. No word on what those might be but that’s another huge plus to your LGS. Bringing in new players is a necessity for your store and a product devoted to that can only help do what the core set struggled with. 

I’ve seen a few discussions about how the Draft format will function after the 2-set-block is introduced but no word on that either. Since the first set of the block will commonly be the larger set, it makes more sense to draft 2 packs from the first set and 1 pack from the second set, but tell me what you think! I can see how players might get bored of the first set after 3 months and want some more of the newer set after it releases. 

I’d love to get some feedback from the Magic community about their views on these changes, so here are my ending questions. 

What do you think about the new changes? What does your local game store think of them? How do you think Draft should work? What effect do you think this will have on Standard card prices?

mee—shee:

This foil is worth WAY more than it should be…

mee—shee:

This foil is worth WAY more than it should be…

mtg-realm:

Magic: the Gathering - Venue

• At the Game Store - from samxmob

• In the comfort of your own home - from kadeyfish

The Great Outdoors - from autumnangel32

WHERE DO YOU PLAY ?

New Block Changes Coming to Magic

mtgfan:

Magic is changing it up again!

  • Change #1: Beginning in the Fall of 2015, Magic Blocks Will Be Two Sets Each
  • Change #2: Beginning in the Fall of 2015, Magic Will Have Two Blocks Per Year
  • Change #3: Beginning in 2016, the Core Sets Are No More
  • Change #4: Beginning in 2016, the First Set of Each Block (the Fall and Spring Sets) Will Cause a Rotation
  • Change #5: Beginning in 2016, Standard Will Be Three Blocks Rather Than Two Blocks

mtg-realm:

Magic: the Gathering - From the Vault: Annihilation

OUT TOMORROW ! !

Contents and Details
• 15 Premium foil cards, including 6 with new art.
• An exclusive Spindown™ life counter.
• A collector’s guide.
• Each card has been printed using a foil process unique to the From the Vault series.
• From the Vault: Annihilation will be available world-wide in English only, and will have an extremely limited print run.
•  All cards are black bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.

Release Date: August 22, 2014
Magic Online Release Date: August 22, 2014
MSRP: $34.99 

If you’re near Barrie, Ontario (just 1 hour north of Toronto) drop by OMG! Games to pick up this specie set.

socialmtg:

Looks like Nissa made a showing at Gen Con.
She is such a fantastic cosplayer! [x]

socialmtg:

Looks like Nissa made a showing at Gen Con.

She is such a fantastic cosplayer! [x]

mtg-realm:

Magic: the Gathering - Nail’d It !

Some cool / incredible / kick-arse Magic: the Gathering nail art spotted at Gen Con Indy.

mtg-realm:

Magic: the Gathering - Tables

More onto that rather nice Game Shop, Mint Sports Card and Game Bar in Shibuya, Tokyo as a few of you had asked.  In the event pics last month - マジック基本セット2015』ガールズイベント」と - you can clearly see some unique tables designed to have the card space below the glass in order to provide space to tasty beverages above in order to prevent mucking up your cardboard.  Very nice design.

lyrawolf:

Apparently ‘Commander Selfies’ are a thing.
Why the fuck not.

God I look awful xD
Damia is a dame though

lyrawolf:

Apparently ‘Commander Selfies’ are a thing.
Why the fuck not.

God I look awful xD
Damia is a dame though